Diamond Fire GL 1000 Pro
Name: |
Fire GL 1000 Pro |
Company: |
Diamond Multimedia Systems Inc. |
Chipset: |
3DLabs Permedia 2 at 80 MHz |
Bus: |
PCI |
RAM: |
4/8 MB SGRAM 10 ns 64 bit at 80 MHz |
DAC: |
integrated 230 MHz |
Connectors: |
VGA, VESA |
PCI-ID: |
VENDOR 104C DEVICE 3D07 |
FCC-ID: |
? |
Manufactured: |
1997 |
"Pervasive Media"
The Permedia2 integrates the RAM DAC and the GLINT R2 geometry processor on one chip.
Compared to the GLINT Permedia the VESA modes work out of the box and are nearly twice as fast (about 70 fps in pcpbench mode 100).
The card has also SGRAM soldered on the back side.
Diamond Driver
Recommended Permedia2 drivers from 3DLabs
VESA Info
Review of different Permedias at Vintage 3D (scroll to end)
Screenshots are taken from the 8 MB SGRAM PCI card with the 3DLabs driver:
Driver Panel Card Setup:
Driver Panel D3D options:
Driver Panel OpenGL options:
Powerstrip options:
Final Reality 1.0 feature set. While it looks the same as on Permedia NT with Diamond driver Alpha actually works here.
Final Reality 1.0:
Final Reality 1.0:
Final Reality 1.0:
Final Reality 1.0:
Unreal 640x480x16, Textures Low, Mip Mapping Off, Detail Textures Off, Coronas Off, Voluminetric Light Off, Shiny Surfaces Off, Timedemo gives 18.1 fps, Alpha of Coronas, Lights and Water does not work. In 640x480x32 the frame rate stays identical. 640x480x32 with Texture High drops to 13.3 fps. Unreal is accelerated in modes starting from 320x200, 320x240, 512x386, 640x400, 640x480 and 800x600. In 512x386x32 the framerate reaches 22 fps which may be playable.
3DMark99Max 640x480x16 P3 800MHz, nearly constant 20 fps at the Race scene seems to show the triangle setup limitation of the card?:
3DMark99Max 640x480x16 P3 800MHz:
3DMark2000 640x480x16 Z16 T16 P3 800MHz, helicopter scene is ok except shadows below tanks, city scene has textures only where lightmaps are from lanterns:
3DMark2000 640x480x16 Z16 T16 P3 800MHz:
3DMark2000 640x480x32 Z16 T16 P3 800MHz, helicopter scene is ok except shadows below tanks, city scene has textures only where lightmaps are from lanterns:
3DMark2000 640x480x32 Z16 T16 P3 800MHz: